![]() I've barely explored this strategy because it requires 270 gold for 9 units when you can be spending 60 gold for a triple you don't NEED to keep in the comp. The devs say that the proc rate for abilities is 30% but differ slightly for each ability?īuilding level 3 units is a very niche strategy depending on the travelor shop. Then, go back to a shop or healing gem near the exit to switch back to the comp. The strategy is to run around with one unit not in the comp to get the missed routes with gems or to pick up a unit/gem from a shop. Its a thing anyone would probably learn from playing the drops of mana game mode, but its worth mentioning here. When out of mana, shops and healing gem rooms are transporters. If I'm unlucky to get the sealed gems event before all the monster fights, i'd like to have enough tempo to beat monsters without gems anyways. What this means is that, I only take 1 extra unit slot in the end of the first floor and hold the 80 gold until the end of the second floor for the third unit slotįor the 3 gems event, its best to use the hammer(+10% gold) earlier if possible. Also, taking monster rooms before unknown rooms in general. The basic idea for the doubling money is to hold money and only being as strong enough to beat the next floor. Needs testingĬertain events such as doubling money, 3 gems for 100g, sealed gems for a gem only occurs once per run.īeing strong enough to take the event when they appear is a big deal early game. There is an enemy with 9999 defense which is a lot more vulnerable to physical attacks than expected, so there is either a cutoff or the formula tapers at a certain point. This means that on the otherhand debuffs on enemies like exorcism(-30 Magic Res) or pierced(-12, -30, -60 DEF Res) can do astonishing amounts of damage Actual defense value calculation formula from magic defense (magic defense)ĭefense Value = (100 - Magic Defense) ÷ 100 ÷ (1 + (Magical Defense ÷ 100)) Actual defense value calculation formula from defense powerĭEF = (200 - DEF) ÷ 200 ÷ (1 + (DEF ÷ 200)) Here is what the devs said about defense calculations: Frost is even better because it works on each instance of multi-attack.ĭefense is great for damage with brown otherwise don't expect this to help you defend as its name would suggest.Frost is an additive reduction from enemy attacks AND which works after the half damage from shield gem.Why is blue and to a much lesser extent iceblade so good for defense? Only one of the wins here had a exorcism ring, sun amulet, and sun earings which managed to 2 shot the boss. The victory screens are full of shields and barriers! Sustaining and defending is with shield is important as one shotting isn't easy to pull off without an incredible relic combo. Each consecutive victory I've been feeling comfortable branching to other strategies. This is in chronological order with the first being one my first victories. Unfortunately there's no run history in vivid knight (I have 17 total wins on record but only recently been screenshotting). ![]() I have pictures of 9 runs that I've won I've done the past couples week in Witch's maze 8 and in an imgur album. ![]() ![]() I'm pretty sure something like over 80 % winrate is possible. ![]() Lately, I've been messing around a lot and as a result I'm around 50-60% win rate. As a person that played games like Slay the spire, TFT, Hearthstone Battlegrounds. ![]()
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